The you are trying to create (herringbone, chevron, standard planks)
A: No, not natively. These are 32-bit/64-bit legacy plugins compiled for older SDKs. They will cause segmentation faults on Max 2022+. You must use 3ds Max 2020 or older.
: MultiTexture 2.04 is compatible with Scanline, V-Ray, and Arnold (with "Legacy 3ds Max Map support" enabled).
Copy the file named FloorGenerator_max[YourVersion]_64bit.dlm .
You copied a .dlm or .dlt file meant for a different version of 3ds Max.
Adjust the Color Random Interactivity sliders within MultiTexture to subtly vary the hue, saturation, and gamma across the floorboards.
MultiTexture is an advanced procedural map plugin designed to pair perfectly with the boards generated by FloorGenerator. It allows you to load multiple textures (images of wood, stone, or tiles) and assign them randomly to each individual board. Beyond random assignment, MultiTexture gives you granular control over color variation. You can randomize the Gamma, Hue, Saturation, and Value of the applied textures, ensuring that no two boards in your scene look identical—a crucial factor for photorealism.
Look under the or Maps category. MultiTexture should appear in the list. ⚙️ Basic Workflow: Putting the Tools to Work
Before downloading, ensure your software ecosystem supports these specific versions.