Hollow Knight 1031 Full ^new^ Access

The term “1031” is shorthand for game version . Released on May 17, 2017 , this patch arrived just a few months after the game’s initial launch on February 24, 2017. At the time, Hollow Knight was still in its early post-launch phase, and Team Cherry was actively refining the experience based on player feedback.

Grimm Troupe rituals, Godhome Pantheons, Hive Knight expansion Essential Checklist for the Base Game

In the sprawling, bug-infested world of Hollow Knight , few version numbers evoke as much curiosity as “1031.” For players searching for , the journey often leads back to a pivotal early patch in the game’s history. This guide provides a comprehensive look at what this version is, why it remains relevant, and how to experience it for yourself. hollow knight 1031 full

This guide details exactly what constitutes a 112% completion, often referred to by the community as a "full" run, covering all major DLC content, boss fights, and secrets. What is 112% "Full" Completion?

Collecting all 40 charms, including those from the Grimm Troupe. The term “1031” is shorthand for game version

While the vast majority of players will have the best experience with the latest version of Hollow Knight —complete with all DLCs, balance changes, and performance improvements—there is still a dedicated niche that seeks out the experience. Whether for modding, speedrunning, historical curiosity, or simply the nostalgia of an early patch, this version holds a special place in the game’s evolution.

remains one of the most celebrated entries in the Metroidvania genre, known for its challenging combat, deep lore, and atmospheric world-building. While players often look for specific technical versions like , the "full" experience of the game is best defined by the cumulative updates and expansions released over the years. The Evolution of Hollow Knight What is 112% "Full" Completion

| Category | Key Fixes | | :--- | :--- | | Gameplay & Mechanics | Fixed charms that increase nail-slash size not applying while wallsliding; prevented doublejump from firing instead of a normal jump | | Combat & Enemies | Fixed Soul Twister orb projectiles getting stuck mid-air; corrected Hornet's needle hitbox remaining active when stunned | | Progression & Interaction | Fixed players becoming stuck behind gates in Greenpath and White Palace; resolved map screen being accessible without acquiring the map first | | Visual & Audio | Fixed Shade music being faintly heard at incorrect times; corrected white flames not showing on spell-killed enemies | | System & Interface | Fixed in-game timer displaying incorrect playtime; resolved menu blocking new game start in certain circumstances |