One of the major triumphs of the PC port is its sheer flexibility. Update v3.617.1 continues the trend of making the game highly accessible across a massive spectrum of hardware. Whether you are running a cutting-edge RTX 40-series card or a modest mid-tier build (like a 4GB VRAM GPU paired with a 10th Gen Intel i3), the patch intelligently scales down ray-tracing and density settings to keep your game running beautifully. 📚 Where to Track Your Game
Marvel's Spider-Man: Miles Morales Update v3.617.1.0 – Full Patch Notes & Performance Breakdown
The developer Nixxes Software, in close collaboration with AMD, released the following official changelog for version v3.617.1.0. According to the Steam community announcements, the update introduces the following key changes:
The biggest highlight of the is its hardware-agnostic frame generation approach. Unlike NVIDIA's DLSS 3 frame generation—which dictates an RTX 40-series card—FSR 3.1 functions across a massive spectrum of GPUs, including AMD Radeon RX 6000/7000 cards and NVIDIA RTX 20/30-series graphics units.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
for a detailed list of every minor bug fix included in this version. official Steam News announcement
Adjusted default graphical presets for the Steam Deck to improve battery life and maintain a stable 40 FPS. 📈 Technical Performance Analysis Frame Rate Stability
Patches are negotiations with technical debt. Performance optimizations, memory fixes, and engine workarounds shape design choices. For example, a fix that stabilizes web-swinging collision detection doesn’t only improve playability; it refines the poetic motion central to Spider-Man: the sensation of effortless flight in an urban canyon. Thus technical constraints and their fixes are aesthetic interventions—code as craft that sculpts player feeling.
Fixed a bug where haptic feedback would disconnect when using a wired connection on PC.