In older workflows, exporting fluid simulations required saving large OpenVDB sequences to a hard drive and reloading them into a volume shader. In Cinema 4D 2024.2 and Redshift 3.5.24, the Redshift Volume object natively reads the active Cinema 4D Pyro cache directly from system RAM. This bypasses disk bottlenecks, allowing for real-time adjustments to combustion colors, blackbody emission, and scattering values inside the Redshift RenderView. Node Editor Streamlining
📝 Note on Pyro: The noise feature in Pyro was not yet supported in Redshift at the time of the 2024.2 release, requiring other render engines for specific noise effects.
and introduces critical quality-of-life tools for animators. RenderU.com Advanced Simulation Controls Rigid Body Scaling
2024.2 improves the workflow for importing Illustrator and SVG files. Maxon CINEMA 4D Studio 2024.2 Redshift 3.5.24
This version brings further optimization for modern GPU architectures, ensuring faster render times even with complex, heavy scenes involving volumetric data and complex lighting.
The update introduced a new "Dynamic Surface" emission type, enabling the direct emission of smoke and fire from deforming meshes. Artists can now art-direct flames with more precision, controlling their behavior more directly. Other enhancements included the ability to post-process simulation volumes with noise patterns and extended upresing capabilities.
In the fast-evolving world of 3D motion graphics, visual effects, and design, staying ahead requires software that bridges the gap between raw power and creative intuition. Maxon’s 2024 ecosystem does exactly that. The combination of and Redshift 3.5.24 represents a significant milestone in efficiency, offering artists a seamless, blazing-fast pipeline from modeling to final rendering . Node Editor Streamlining 📝 Note on Pyro: The
: The "Dynamic Surface" emission type allows gaseous simulations to emit directly from deformable meshes, making it easier to create complex fire and smoke effects on moving objects. Workflow Speed : Performance is reportedly up to
It fully utilizes Apple Silicon (M-series Max and Ultra chips) via Apple's Metal API, making high-end rendering portable on laptops.
Cache complete.
For those utilizing the Node Editor, 2024.2 adds new and Thicken nodes for geometry, alongside a Resample Spline node and new Memory node support for Capsules.
: The headline feature is native support for hardware-accelerated ray tracing on Apple M3 processors (iMac and MacBook Pro), which provides significant performance boosts for final-quality rendering.