Rtgi 01702 Release Fix ((install)) · Real & Original
To ensure your ReShade setup remains stable through game updates and new shader releases, keep these tips in mind:
RTGI, which stands for Ray-Traced Global Illumination, is a highly advanced post-processing shader designed for the ReShade framework. It intelligently analyzes the depth information of a game scene to simulate how light bounces off surfaces, drastically enhancing visual depth, ambient occlusion, and creating a "next-gen" graphics feel even in older titles.
If you are installing this fix, use these settings as a baseline to avoid the "washed out" look and maintain performance: rtgi 01702 release fix
Note: Only use this version for single-player games to avoid getting banned in multiplayer titles. 2. Verify the Shader File Structure
# Common Global Configurations for ReShade RESHADE_DEPTH_INPUT_IS_REVERSED = 1 (Switch between 0 or 1 if shadows look inverted) RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0 (Switch to 1 if depth geometry appears upside down) RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0 (Switch to 1 for specific engines like GTA V or Arma) Use code with caution. To ensure your ReShade setup remains stable through
it off, apply changes, and then turn it back on to purge old data.
: Addressed a bug where objects would disappear or flicker when viewed directly through the shader’s light path. : Addressed a bug where objects would disappear
Toggle RESHADE_DEPTH_IS_REVERSED between 0 and 1 until you see the lighting align with the objects on your screen. If objects cast light in front of themselves instead of behind, change this setting. Optimizing Performance Post-Fix
If you are determined to try this "hot" release, ensure you download it directly from Marty's Mods to avoid improper files, and follow the installation steps above to ensure a stable experience. If you'd like, I can:
Lower the to around 2.0 (from the default 4.0 ) to reduce "light pollution" on the UI and HUD elements.