Do you need advice on adapting (like Warhammer 40k or Star Wars) for Stargrave ? Share public link

If you exhaust the Dead or Alive generator, other expansions offer dedicated solo or cooperative content: Stargrave: Hope Eternal

Download the Dead or Alive solo rules and a community AI flowchart.

The event deck is the "heartbeat" of a solo game. At the end of every turn, draw an event card. This will trigger wandering monsters, pirate reinforcements, or environmental shifts (like toxic gas leakage or structural collapses) that keep you on your toes. Pro-Tips for an Immersive Solo Campaign

This supplement transforms the competitive skirmish game into a solo bounty-hunting experience. Core Mechanics

: This is the primary solo/co-op expansion. It allows you to generate random scenarios, complete with "bounty" targets and AI-controlled enemies, so you don't need a human opponent to run the game. Stargrave: Hope Eternal

: It introduces a step-by-step reaction list for enemies, ensuring their movement and attacks are automated without a human opponent.

: For a more immersive experience, solo players might use makeshift AI systems or control sheets to simulate opponent decisions. These systems help ensure that the game remains challenging and unpredictable.

: You can download the free version directly from the Osprey Publishing Gaming Resources page. Stargrave: Hope Eternal (Full Solo/Co-op Campaign)

Ready to dive in? Follow this quick-start guide to get your first solo Stargrave game to the tabletop.

You might also come across and Stargrave: Quarantine 37 . Both supplements include solo play options, with Quarantine 37 being notable as the first solo campaign released for the game.

Playing solo requires shifting how non-player entities behave. In the official solo expansions: Creature/Gang Activation

Managing enemy miniatures manually can sometimes feel ambiguous. Community-created PDF flowcharts solve this. They offer a visual step-by-step logic gate: Is the enemy in line of sight of a crew member? (Yes →right arrow Shoot / No →right arrow Move toward closest objective). Is the enemy in cover?