Starsector Additional Console Commands Better //top\\ Jun 2026

The difference between a frustrating run and a legendary one isn’t luck. It’s knowing which lever to pull when the simulation breaks.

If a modded bounty script fails to trigger, or an NPC fleet spawns inside a star, you can use commands like FindShip or Kill to safely progress the story.

| Problem | Console Solution | | :--- | :--- | | Galatia Academy won’t give next quest | setstoryprogress galatia 5 | | Alpha Site never appears | findentity alpha_site then goto [ID] | | Ziggurat despawns after battle | spawnship ziggurat | | Contact won’t call (Nexerelin) | runcontact [contactId] | starsector additional console commands better

This write-up surveys useful additional console commands for Starsector (v0.95+ assumptions), how to enable/use them, and practical examples for debugging, modding, and gameplay testing.

Testing specific weapon loadouts against specific fleets without needing to find them. The difference between a frustrating run and a

: Transfers every colony from one faction to another.

: Instead of just spawning ships in your cargo, this spawns an entire enemy or allied fleet in the current system. This is crucial for testing fleet doctrines or creating instant, massive combat scenarios. | Problem | Console Solution | | :---

It is very easy to break your save game (or create a scenario you cannot win) with console commands.