-- [[ UPD DEATH BALL EXCLUSIVE SCRIPT ]] -- -- [[ Auto Parry, Visuals, and AFK Farm ]] -- local Library = loadstring(game:HttpGet("https://githubusercontent.com"))() local Window = Library:CreateWindow( Name = "Death Ball: Exclusive UPD", Size = Vector2.new(450, 350), ToggleKey = Enum.KeyCode.RightShift ) local MainTab = Window:CreateTab("Main Features") local VisualsTab = Window:CreateTab("Visuals & Settings") local Options = AutoParry = false, ParryDistance = 15, AutoFarm = false, KillAura = false -- Core Auto Parry Logic MainTab:CreateToggle("Enable Auto Parry", function(state) Options.AutoParry = state task.spawn(function() while Options.AutoParry do task.wait() pcall(function() local character = game.Players.LocalPlayer.Character local rootPart = character and character:FindFirstChild("HumanoidRootPart") -- Locate the active ball workspace object local ballWorkspace = workspace:FindFirstChild("Balls") or workspace:FindFirstChild("Projectiles") if ballWorkspace and rootPart then for _, ball in pairs(ballWorkspace:GetChildren()) do if ball:IsA("BasePart") then local distance = (rootPart.Position - ball.Position).Magnitude -- Trigger parry action if ball is within configured distance threshold if distance <= Options.ParryDistance then game:GetService("ReplicatedStorage").Remotes.Parry:FireServer() end end end end end) end end) end) MainTab:CreateSlider("Parry Distance Delay", 5, 30, 15, function(value) Options.ParryDistance = value end) -- Auto Farm Logic MainTab:CreateToggle("AFK Auto Farm Wins", function(state) Options.AutoFarm = state task.spawn(function() while Options.AutoFarm do task.wait(1) pcall(function() local player = game.Players.LocalPlayer if player.Character and player.Character:FindFirstChild("Humanoid") then if player.Character.Humanoid.Health == 0 then -- Auto Requeue or Respawn Trigger game:GetService("ReplicatedStorage").Remotes.Requeue:FireServer() else -- Safely teleport character to safe zone corner to avoid initial crossfire player.Character.HumanoidRootPart.CFrame = CFrame.new(0, 50, 0) end end end) end end) end) -- Visual ESP Aids VisualsTab:CreateToggle("Show Parry Radius (ESP)", function(state) local radiusSphere = rootPart:FindFirstChild("ParrySphere") if state then if not radiusSphere then radiusSphere = Instance.new("SelectionSphere") radiusSphere.Name = "ParrySphere" radiusSphere.Adornee = game.Players.LocalPlayer.Character.HumanoidRootPart radiusSphere.Color3 = Color3.fromRGB(0, 255, 120) radiusSphere.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart end else if radiusSphere then radiusSphere:Destroy() end end end) Library:Init() Use code with caution. How to Safely Execute the Script
Focuses the fastest player in the lobby, securing quick eliminations.
: Boot up the official desktop game engine and enter a Death Ball server. upd death ball script auto parry amp exclusive
Getting reported by multiple players in a Death Ball lobby for obvious Auto Parry usage will result in manual review by moderators. This typically leads to a permanent account ban and a loss of all purchased Robux.
This is the crown jewel feature. Auto Parry automatically detects the exact millisecond the opponent hits the ball toward your character and triggers the parry hotkey for you. In a manual game, you have to predict your opponent's swing. With Auto Parry, the script reads the server’s velocity data and parries with 99% accuracy. It turns defense from a skill into a guarantee. -- [[ UPD DEATH BALL EXCLUSIVE SCRIPT ]]
Most public scripts include a "bypass" section that hooks into the game’s remote events, disguising automated inputs as legitimate mouse clicks.
The objective is to deflect a homing energy ball toward opponents. This typically leads to a permanent account ban
Our latest update includes two game-changing features:
Summary
: Many free scripts use a Key System . When you execute the script, it might open a browser tab with an ad link. You often have to complete a simple task (like clicking an ad, solving a captcha, or waiting 5 seconds) to obtain a key. You then copy that key, paste it into the script’s GUI, and the script activates.