// Close the file handle CloseHandle(hFile);
If you’ve called SteamAPI_WriteMiniDump but can’t find the .dmp file on disk, double‑check: SteamAPI WriteMiniDump
Steam’s automatic crash handler (enabled via SteamAPI_Init ) often suffices for generic crashes. Use WriteMiniDump only if you have specific "Watchdog" threads detecting freezes or if you are implementing your own crash reporting UI (e.g., a "Game Crashed, Send Report?" dialog). // Close the file handle CloseHandle(hFile); If you’ve
The function signature is straightforward: The story ends with a patch release, happy
Write your game's version number, commit hash, and branch information to the logs.
The story ends with a patch release, happy players, and SteamAPI_WriteMiniDump returning to its silent vigil, waiting for the next mystery to solve. SteamAPI WriteMiniDump
This function is strictly for Windows builds. If your game engine is multi-platform (supporting Linux/macOS), you cannot rely on this function for your entire player base. You will need separate crash handling implementations for other platforms (like Breakpad or Crashpad).